Well after a very long render time I'm not truly convinced this really works very well. I'm happy with it in the most part but Capt Adam's animation isn't working. It might work if it's cut to start from 4 seconds in and ends just before Capt Adam drops the box. If it's not acceptable after that it will be likely that Capt Adam will need to be doing something else and reanimated. The good thing is I will only need to re-render Capt Adam and comp him back over the top.